Ships
Every pilot starts in the NOVA-α. Earn your way up eight rungs to the Monarch, or fly one of the sidegrades beside it. Each ship has one thing it does best.

A bigger ship is the biggest step up in power. Each rung is tougher, carries more gear and hauls more than the one below it, and a fully fitted ship flies faster the higher you climb. Every card shows the hull as the Shop does: its HP, its empty speed, its hold, its slots for lasers, generators and extensions, its price and what a wreck costs to repair. The bars compare it with the best of all thirteen.
NOVA-αCommonStarterWhere every pilot begins, given free and already fitted. It can never be sold.
- HP
- 4,000
- Speed
- 330
- Cargo
- 400
- Lasers / gens / ext
- 2 / 1 / 2
- Price
- Free
- Wreck repair
- Free
WASPCommonFirst fighterYour first real fighter, and the first ship you buy.
- HP
- 16,000
- Speed
- 340
- Cargo
- 800
- Lasers / gens / ext
- 3 / 6 / 3
- Price
- 150,000
- Wreck repair
- 50
LYNXRareFast raiderThe quickest hull Credits can buy: a raider for fast fights.
- HP
- 64,000
- Speed
- 375
- Cargo
- 1,200
- Lasers / gens / ext
- 4 / 8 / 3
- Price
- 750,000
- Wreck repair
- 100
MANTISRarePatrol frigateA steady frigate, built to hold a lane.
- HP
- 120,000
- Speed
- 360
- Cargo
- 1,400
- Lasers / gens / ext
- 6 / 10 / 4
- Price
- 1,500,000
- Wreck repair
- 150
RHINORareHeavy gunboatThe heaviest Credits hull, with a deep generator bank.
- HP
- 150,000
- Speed
- 340
- Cargo
- 1,600
- Lasers / gens / ext
- 8 / 12 / 4
- Price
- 3,000,000
- Wreck repair
- 200
RAPTOREpicStrike cruiserThe first Rift Crystal hull, with the speed to pick its fights.
- HP
- 180,000
- Speed
- 360
- Cargo
- 2,000
- Lasers / gens / ext
- 10 / 12 / 5
- Price
- 50,000
- Wreck repair
- 300
DRAKEEpicAssault cruiserThe assault cruiser that leads a push onto the fronts.
- HP
- 220,000
- Speed
- 350
- Cargo
- 2,400
- Lasers / gens / ext
- 12 / 14 / 5
- Price
- 150,000
- Wreck repair
- 400
MONARCHLegendaryFlagshipThe top of the ladder: the toughest combat ship, with the biggest combat hold.
- HP
- 256,000
- Speed
- 340
- Cargo
- 3,000
- Lasers / gens / ext
- 15 / 15 / 6
- Price
- 450,000
- Wreck repair
- 500
Beside the Monarch sit four sidegrades, on the same rung and at the same price. None of them sits above it and none beats it head on: each gives up the Monarch’s all-round strength for one thing it does better than any other ship. Pick the one that fits how you fly.
SERAPHLegendaryGlass cannonSIDEGRADEThe glass cannon: the most guns of any ship, on the thinnest hull.
- HP
- 190,000
- Speed
- 385
- Cargo
- 1,800
- Lasers / gens / ext
- 21 / 9 / 6
- Price
- 450,000
- Wreck repair
- 500
JUGGERNAUTLegendaryBulwarkSIDEGRADEThe bulwark: a tank that fights back, on the slowest engine.
- HP
- 340,000
- Speed
- 260
- Cargo
- 1,800
- Lasers / gens / ext
- 11 / 19 / 6
- Price
- 450,000
- Wreck repair
- 500
SHRIKELegendaryHunterSIDEGRADEThe Hunter: the fastest ship there is, empty or fitted, with a light frame and a small hold.
- HP
- 200,000
- Speed
- 430
- Cargo
- 1,000
- Lasers / gens / ext
- 20 / 10 / 3
- Price
- 450,000
- Wreck repair
- 500
SCORPIONLegendaryHunterSIDEGRADEThe same Hunter in its own model and paint. Owning one never gives you the other.
- HP
- 200,000
- Speed
- 430
- Cargo
- 1,000
- Lasers / gens / ext
- 20 / 10 / 3
- Price
- 450,000
- Wreck repair
- 500
CARAVANLegendaryHaulerSIDEGRADEThe hauler: the toughest hull and the biggest hold in the game, with fewer guns.
- HP
- 420,000
- Speed
- 305
- Cargo
- 4,000
- Lasers / gens / ext
- 10 / 15 / 6
- Price
- 450,000
- Wreck repair
- 500
The Wasp, Lynx, Mantis and Rhino are bought with Credits, which every fight pays. The Raptor, Drake, Monarch and every sidegrade are bought with Rift Crystal, which kills pay and missions pay most of all. Buy them in the Shop.
- A new ship arrives empty: no gear moves across from another ship.
- There is no limit: you can buy any hull again, and a second copy is a separate ship.
- A ship bought in the Shop sells back for 30% of its price, and its gear returns to you. Empty its hold first, and repair it if it is a wreck.
- Ships also turn up at the Auction, bid in Credits.
Every ship is earned in play
No hull is sold only for money, and Gold cannot buy Rift Crystal. A pilot who never pays reaches the same ships. See fair play.
Own as many ships as you like, keep each one fitted, and launch the one the fight calls for with Set Active in the Hangar.
- Its own fitGear is fitted to one hull at a time, and every ship keeps its own hold.
- Two configsConfig 1 and Config 2 are two complete fits on one ship. See configs.
- Its own damageEvery ship you own keeps its own HP. A ship comes back out of the hangar exactly as damaged as you left it: switching ships is never a repair.
- Repairs in flightYour repair bot mends the ship you are flying, and no other.

A skin changes a ship’s colours and nothing else: never its HP, its slots, its speed or its size. Paint, not power.
- Your faction’s colours are free and on your ship from the first minute.
- A skin belongs to one hull: a design for one model never paints another.
- Today the NOVA-α has its designs: Standard Issue and the three faction colours. The other hulls fly their own look.