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Pilot HandbookCHAPTER 05

The galaxy

Thirty-two maps joined by portals into one mesh: a neutral hub, eight home maps for each faction, the contested fronts, The Breach, and the Deep Rift beyond it.

  • H-1 The ConcordNeutral ground where all three factions meet. Always safe, and every faction’s base links to it.
  • Home mapsYour faction’s eight maps, mirrored exactly for all three factions. The first is your protected base; from the second on, PvP is open.
  • The frontsX-1 Warden Front, X-2 Salvage Front and X-3 Mystic Front: no owner, open PvP. Your fourth map leads onto your own front.
  • X-4 The BreachThe junction: pure PvP and no aliens at all. The only way from your lower four maps to your upper four.
  • The Deep RiftR-1 Riftmouth, R-2 The Gyre and R-3 The Spindle: the endgame, reached from your fifth map. Built, and closed for now.

Home is not safe everywhere

Only your base (W-1, S-1 or M-1) and The Concord are protected. Your maps 2 to 8 are PvP: pilots of the other factions can enter them once they reach level 32. Before that, the factions meet on the contested maps.

To reach your fifth map you cross your front and then The Breach, where all three factions meet. That is by design: the climb goes through contested ground.

Every map as the galaxy map shows it: its id, its name, the level it opens at and whether pilots can fight there.

The hub

One neutral map in the middle of everything, with a station.

  • H-1The ConcordLV 1Protected

Home maps

Wardens, Salvagers and Mystics, one row each, from the base to the second home station.

WARDENS
  • W-1Wardens AnchorageLV 1Protected
  • W-2Reddust LanesLV 3PvP
  • W-3Ashfall ReachLV 8PvP
  • W-4The RedlineLV 12PvP
  • W-5Cinder GateLV 16PvP
  • W-6EmberglassLV 20PvP
  • W-7The KilnLV 20PvP
  • W-8Redwatch BastionLV 24PvP
SALVAGERS
  • S-1Salvage ReachLV 1Protected
  • S-2Hollow DriftLV 3PvP
  • S-3The BowfrontLV 8PvP
  • S-4The BreakwallLV 12PvP
  • S-5The SluiceLV 16PvP
  • S-6The CoilLV 20PvP
  • S-7The CuttingLV 20PvP
  • S-8The SmelterLV 24PvP
MYSTICS
  • M-1VeilgateLV 1Protected
  • M-2The FrayingLV 3PvP
  • M-3Whisper DeepLV 8PvP
  • M-4Vault of EchoesLV 12PvP
  • M-5The RendingLV 16PvP
  • M-6The ScarLV 20PvP
  • M-7Glass ChoirLV 20PvP
  • M-8ShardsongLV 24PvP

The fronts

Where the banners meet, and where pilot kills pay Honor.

  • X-1Warden FrontLV 14PvP
  • X-2Salvage FrontLV 14PvP
  • X-3Mystic FrontLV 14PvP

The Breach

The junction every faction crosses to climb.

  • X-4The BreachLV 16PvP

The Deep Rift

Free-fire PvP at the end of the climb, closed for now.

  • R-1RiftmouthLV 28Closed
  • R-2The GyreLV 28Closed
  • R-3The SpindleLV 28Closed

A portal lets you through once your level reaches the level of the map it leads to. The levels are the same in every faction, and the galaxy map shows each one.

  1. 01Level 1Your base and The Concord.
  2. 02Levels 3, 8 and 12Your second, third and fourth maps. The fourth is the border.
  3. 03Level 14The three fronts.
  4. 04Level 16The Breach and your fifth map.
  5. 05Level 20Your sixth and seventh maps.
  6. 06Level 24Your eighth map and your second home station.
  7. 07Level 28The Deep Rift, once it opens.
  8. 08Level 32The other factions’ home maps.
  • PortalsEvery portal shows where it leads and whether that map is PvP. Sit on it and press J to jump. A portal faces the map it leads to, so the way back is toward where you came from.
  • The galaxy mapEvery map with its level, its rules, its station, its portals and the aliens that fly there. Pick a map to plot a route to it.
  • Grid cellsThe radar reads like W-5 · B4 · X 120 · Y 75: the map, the grid cell (A1 is top left) and your position. Call your position to your squad as a cell.
  • StationsThe Concord, your base and your eighth map have stations: safe zones where nothing can damage you. Only your own two home stations buy resources.
The galaxy map with every map and its portals
THE GALAXY MAP