Pilot Handbook
Everything a pilot needs to know, from the first launch to the top of your faction: how to fly and fight, what each ship is for, where every map leads and what hunts there.
- 3Factions
- 32Maps
- 12Hulls
- 3Currencies
New here? Start with these
Chapters
- 01

First flight
Pick a faction, learn the controls on desktop and phone, read your screen and get through your first hour.
- 02

Combat
Locking on, Energy Cells and rockets, Heat Pulse, Overdrive, tech, configs, and where pilots can fight.
- 03

Ships
The hull ladder from the NOVA-α to the Monarch, the four sidegrades, and how your hangar works.
- 04

Equipment
Lasers, generators, drones, extensions and Infusion: what each slot is for and how gear tiers work.
- 05

The galaxy
Thirty-two maps joined by portals: where each band leads, which maps are PvP and when each one opens.
- 06

- 07

Economy and missions
The three currencies, the fair-play promise, missions, cargo and resources, the Shop and the Auction.
- 08

Rank and clans
Levels, the Aviator Corps ladder, Honor and titles, then clans, squads, chat and the game team.
Numbers from the game itself
Every figure here is one the game shows you, in the Shop, the Hangar, your profile or your flight log, as of the current client. Balance changes can move them, and the game is always the latest word.



