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Bilinen sorunlar ve güncellemeler

Bir şey ters görünüyorsa önce buraya bak. Aşağıdaki hataları zaten biliyoruz, bildirmene gerek yok. Listede olmayan bir sorun gördüysen bize haber ver: oyunda F8 tuşuna bas.

Güncel oyun sürümü: 0.67.0

Bilinen sorunlar

  • Bazı bağlantılarda diğer gemiler dakikada birkaç kez bir anlığına takılıyor.

    Kendi gemin bundan etkilenmiyor ve atışların yine ekranda gördüğün hedefe isabet ediyor. Üzerinde çalışıyoruz.

Henüz oyunda olmayan özellikler ayrı bir liste; onları açık beta sayfasında bulabilirsin.

Neler değişti

  1. 0.67.0GÜNCEL30 Ekim 2026

    • Roketler artık Marketten aldığın gerçek Rocket-1, Rocket-2 ve Rocket-3 olarak uçuyor ve yeni izler bırakıyor. Rocket-3 kendine özgü mavi ve altın rengi bir iz bırakıyor.
    • Kritik vuruşlar ve engellenen atışlar şimdilik kapalı: her atış attığı hasarla isabet ediyor.
    • Gold artık Rift Crystal'a bozdurulamıyor. Rift Crystal ile alınan her şey oynayarak kazanılıyor.
    • Yeni takma adın geminde hemen görünüyor, hem sana hem çevrendeki herkese.
    • Büyük bir çatışma sicili ödül satırlarıyla doldurduğunda sohbet artık boşalmıyor: mesajların ve ödül satırları ayrı tutuluyor.
    • Verilerimi iste artık seni sitemizdeki bir sayfaya götürüyor; tek bir tuşla verilerinin okunabilir bir kopyasını indirebilirsin.
    • İpuçları ve HUD panelleri üzerine gelince daha hafif çalışıyor, kalabalık çatışmalarda radar daha az iş yapıyor ve menü arkasındaki dünyayı daha az yükle çiziyor.
    • Yeni pilotlar ilk uçuşlarında yeniden kısa kontrol ipuçları görüyor; F1 de Ayarlardaki KONTROLLER sekmesini açıyor.
    • Ekrandaki her portal nereye çıktığını ve PvP olup olmadığını gösteriyor; portalın üzerindeyken bir ATLA tuşu da çıkıyor.
    • Üst çubuk A ya da B konfigiyle mi uçtuğunu gösteriyor; FPS ve Ping Göster açıkken pingin yanında kare hızın da görünüyor.
  2. 0.66.025 Ekim 2026

    • Nautilus yepyeni bir görünüme kavuştu: altın renkli bir manta vatozu. Gövdesi her seviyede aynı boyda kalıyor, kanatları büyüyor, 5. seviyede ön pençeleri de çıkıyor.
    • Tam kadro Nautilus dronları artık oyunu çok daha az yoruyor; telefonlarda dronlar panel ışıklarını göstermiyor.
  3. 0.65.025 Ekim 2026

    • Tam kadro Nautilus dronları, sen çatışmaya girince daha yumuşak bir kırmızıyla parlıyor; böylece savaşta beyaza kesmeden renklerini koruyorlar.
  4. 0.64.025 Ekim 2026

    • 0.63.0 ile gelen daha şeffaf menü artık gerçekten devrede: menünün arkasında eski, neredeyse siyah zemin yerine oyun görünmeye devam ediyor.
    • Market ve İhaledeki eşya ayrıntıları ile görev ödülleri, rakamlarını yeniden düzenli satırlarda gösteriyor.
    • Market, Ayarlar, İhale, Klan, Görevler ve Komutadaki açılır pencereler arkalarındaki ekranı yeniden karartıyor.
    • Kod kullanmanın üç yolu var: Marketteki KOD KULLAN, pilot menüsü ya da Ayarlar > Hesap. Her kodun bu bölgede sana ne kazandırdığını da görebilirsin.
    • Market açıklamaları gerçek rakamları veriyor: bir teknoloji ekinin ne kadar sürdüğü ve ne zaman yeniden hazır olduğu, tamir botunun ne kadar hızlı çalıştığı, kalkanın ne kadar emdiği, lazerlerin ve roketlerin ne kadar sert vurduğu.
    • Oyunun her yerinde her şeyin tek bir adı var: portallar, takımlar, HP ve saat gösterilen her yerde sunucu saati. Türkçe metinler satır satır okunup düzeltildi.
  5. 0.63.024 Ekim 2026

    • Turkish is rewritten by hand across the game, the launcher and this site, in the words Turkish pilots already use. Names of ships, items, currencies and places stay in English in every language.
    • Missions, title requirements and accolades are translated too, and numbers, percentages and times follow your language.
    • Tooltips on the flight HUD: point at the top bar, the panel keys, the dock and its cells, squad rows and cargo to read what they are. Long lines wrap inside the tooltip.
    • Settings are regrouped into short sections. New: a Clock choice (server or your own time in the top bar), Lower Frame Rate in Background and Screen Shake.
    • The menu panels are lighter and let the game show through behind them.
    • Account emails arrive in the language you play in.
  6. 0.62.022 Ekim 2026

    • The type 2 drone is now the Nautilus, with a brand new model in champagne and gold that lights up along its wings. Its two slots, price and levels are unchanged.
  7. 0.61.020 Ekim 2026

    • A brand new interface for the whole game: sign-in, the menus, the Hangar, the Shop and the flight HUD, on desktop and on phones.
    • The Auction is open. The fleet sells gear, ammo and ships in hourly, daily (20:00) and weekly (Sunday 20:00) rounds. Set the most you would pay and the game bids for you one step at a time; if you are outbid, your Credits come back at once.
    • Rearrange your dock on desktop: hold the lock for half a second, then drag a tile to another slot, drag it off the dock to remove it, or right-click a slot to clear it.
    • Invite a pilot to your squad by typing their callsign, or lock their ship as before.
    • The flight HUD steps aside while the menu is open.
    • On phones: larger buttons and fields in the squad, chat, cargo and settings panels, a new fire button, and a language list on the sign-in screen.
    • Sharper backgrounds on the sign-in and arrival screens.
  8. 0.60.012 Ekim 2026

    • Every ship and alien flies 10% faster, and speed generators now add +4, +8 or +11.
    • The Shrike and the Scorpion are real hunters now: the fastest top ships at 540 fully fitted.
    • Faint space dust drifts past your ship as you fly, so you can feel your speed. Turn it off in Settings, Interface, Space Dust.
    • Engine plumes are longer, and a faster ship leaves a longer one.
    • The mouse wheel zooms the camera in, up to 150%. The Settings row is now called Zoom and works on phones too.
    • A squad ping shows your position the way the radar does, for example W-5 · B4 · X 120 · Y 75.
  9. 0.59.112 Ekim 2026

    • Laser shots are a little thicker, so each bolt reads more clearly in a fight.
  10. 0.59.012 Ekim 2026

    • New laser shots: crisp bolts in a clear cell colour that leave your guns as separate shots, with a visible gap between each.
    • Laser shots now keep their own steady rhythm and no longer wait on the damage timer. Damage itself is unchanged.
    • Up close, shots still leave your guns, fly and land, instead of flickering at the barrel.
    • The Salvo fires a burst of burning gold comets, and every gun aims at the same point on the target.
    • The Leech pulls its shield rings twice as often, and each ring now stays larger all the way home. Its drain is unchanged.
  11. 0.58.111 Ekim 2026

    • Ships and aliens fly at a calmer pace. Speeds are whole numbers now, and speed generators add +4, +7 or +10.
    • The radar shows your position as X and Y from the top-left corner of the map, with grid cells on by default, so you can call out a cell like B4 in a fight.
    • The Scorpion is now a Hunter alongside the Shrike, and the Drake takes its place as the assault cruiser.
    • The Seraph, Juggernaut and Caravan were rebalanced, and the NOVA-α carries one generator.
  12. 0.58.011 Ekim 2026

    • Phones run lighter: the map background draws in one pass, the glow costs less on the Phone setting, and a phone that gets hot lowers detail on its own. In big fights, heavy effects are capped.
    • Mobile Low has its own lighter look: no HDR, no glow, and 30 FPS by default.
    • Automatic Quality also helps among many enemies and in heavy fights, and turns the glow off before it lowers resolution. Phones and tablets now upscale plainly instead of using FSR.
    • Fewer hitches when a crowd arrives. The map builds once when you enter it, and the effects of your first fight are prepared while you load.
    • Your target's name and bars show the moment you lock on.
    • Phones now report crashes and app hangs to us, so we can fix them.
  13. 0.57.111 Ekim 2026

    • Phones run smoother: steadier frame pacing on Android, a lighter station on phones, and the radar, damage numbers and touch aim cost less every frame.
    • Fewer first-time hitches: effects, combat sounds and in-game text are prepared while you log in, not the first time they appear.
    • Ships out of view cost almost nothing to draw, and a crowd of pilots arriving on screen no longer causes a stutter.
    • On phones, the world behind the open menu is drawn blurred at a lower resolution, which saves work while you browse.
  14. 0.57.010 Ekim 2026

    • Big fights run much smoother. With 500 ships on screen the game does about 40% less work per frame and uses a third less memory.
    • Every ship is lighter to draw and to download, and looks the same.
    • Graphics Quality now picks Low or High for your device on its own, or you choose. Automatic Quality keeps a crowded fight smooth by simplifying far away pilots first, never your ship, your target or your squad.
    • A new CROWD section in Settings, Video: show Other Pilots' Drones and Pilot Names for everyone, only nearby, or not at all. Your target, your squad and anyone firing at you always keep their names.
    • Phones and tablets load textures sized for their screens, so the game needs less memory there.
    • The game uses less memory in everyday play.
    • The Mystics crest shows again instead of a grey square.
    • On macOS, the caps lock and input language bubble no longer appears beside your ship.
  15. 0.56.09 Ekim 2026

    • Enemies killed with Heat Pulses now pay. An enemy nobody tagged pays the squad that did the most damage to it, Heat Pulses included.
    • The Heat Pulse is rebalanced. Each enemy it reaches takes half of one of your volleys, on shield and hull like a laser hit, whatever cell is loaded. It used to deal several volleys on high cells and only strip shield on Leech.
    • Assists: help kill an enemy someone else owns (15% of its health and a hit in its last 10 seconds) and you earn a share of its XP and Credits, on top of the kill. Up to three helpers per enemy.
  16. 0.55.19 Ekim 2026

    • Option buttons in Settings, such as Windowed, Borderless and Fullscreen, respond to clicks again.
  17. 0.55.09 Ekim 2026

    • Damage and heal numbers stay with the ship they belong to while it flies, start a little higher, and spread out in different directions so a burst of hits no longer piles up into one blur.
    • On phones, damage numbers no longer vanish or flicker when the fight is away from the middle of the screen.
    • Hull and Shield Numbers under your ship is now a setting on every device: on by default on phones and tablets, off on PC. While you hold Overhull, your hull number turns yellow and includes it.
    • Overhull gains now show in green, so they no longer look like damage you are taking.
    • The radar can show a sector grid (Settings, Radar Grid). Your cell, such as W-5 · C8, shows under the radar.
    • Safe zones no longer draw a ring on the radar. A SAFE ZONE line shows at the top of the screen instead.
    • Every icon in the game is redrawn in one clean, consistent style, with a new flame for Heat and a new atom for Overdrive.
    • Other pilots jumping through a gate are drawn into the ring as it fires, and grow out of the ring when they arrive.
    • Ships that overlap on screen no longer cut through each other.
    • Settings is easier to read, with each option on its own plate and switches instead of checkboxes.
  18. 0.54.08 Ekim 2026

    • The mouse wheel now makes ships, NPCs and loot bigger or smaller, from 70% to 150%, instead of zooming the camera. The whole map stays in view, the change is smooth, and your choice is saved under Settings, Interface, Object Scale.
    • Engine trails, drones, shields, shots and beams grow and shrink with the ships they belong to.
    • Asteroids are redrawn from new, much sharper art on every map.
  19. 0.53.08 Ekim 2026

    • The Cult is now called the Mystics. Their home maps are now M-1 to M-8, and the contested X-3 is now the Mystic Front.
    • Asteroids and planets are sharp on every map, and planets now sit far behind the action instead of floating right in front of it.
    • The Concord (H-1) has a new sky: three pillars of red, gold and violet gas around a quiet centre.
    • The EMP burst effect is prepared while the map loads, so it no longer has to load in the middle of a fight.
  20. 0.52.07 Ekim 2026

    • Other ships keep flying smoothly through a short hiccup in your connection or theirs, instead of freezing and then jumping.
    • Two maps have a new look. The Concord (H-1) now sits on three bright streams of gas, and X-4 takes on tilted strata under a new name: The Breach.
  21. 0.51.07 Ekim 2026

    • Arriving on a crowded map is smoother: nearby loot and resources now come in small pieces, nearest first, instead of one large burst that could hold up everything else on a weak connection.
    • Server reliability work behind the scenes, with nothing changed on screen.
  22. 0.50.07 Ekim 2026

    • The game uses much less memory on large and high resolution screens: about half a gigabyte less on a 5K display.
    • Two new rows in Settings, Video. Render Resolution: Balanced draws space at up to 2560x1440 and scales it to your screen, Full draws every pixel. Anti-Aliasing: FXAA or SMAA. Menus and text stay sharp either way, and Full with SMAA is exactly the previous look.
  23. 0.49.07 Ekim 2026

    • Everyone must update: this version talks to the servers in a new way, and older versions cannot connect.
    • Your credits, hold, ammo counts, heat and Overdrive now come straight from the server's own record, so they always settle on the server's value within a tenth of a second.
  24. 0.48.06 Ekim 2026

    • The minimap keeps following your ship after a jump between maps, instead of freezing at the gate you came through. Zone warnings and the galaxy map's you-are-here marker follow again too.
    • A jump no longer sometimes holds a black screen for three seconds.
    • A smaller game: about 150 MB less on disk, with nothing changed on screen.
    • With launcher 0.5.0, which installs itself, downloads are compressed: the full game is about 310 MB instead of about 1 GB.
    • The minimap shows contacts within a range sized to what you can see around you.
  25. 0.47.06 Ekim 2026

    • A smaller download: most map backgrounds now arrive the first time you need them, fetched quietly in the background while you play.
    • If a map's background is still on its way when you jump in, you see the stars first and the background fades in a moment later.
    • The game uses less memory: maps are no longer held in memory ahead of a jump.
    • Collecting with a full hold no longer shows "Shot refused." in the log.
  26. 0.46.06 Ekim 2026

    • A new ship ladder: NOVA-α, Wasp, Lynx, Mantis, Rhino, Raptor, Scorpion and Monarch, with four sidegrades beside the Monarch (Seraph, Juggernaut, the Hunter as Shrike or Drake, and Caravan). Everyone must update: older versions cannot show the new ships.
    • The ship you own becomes its new equal: the Sparrow is now the Wasp, the Talon the Lynx, the Vortex the Mantis, the Calypso the Raptor, the Firebrand the Monarch and the Ember the Seraph. Gear that no longer fits goes back to your hold.
    • Collecting bonus boxes, resource nodes and loot crates works again when you park above them.
    • A parked ship gently tilts in place again, instead of sliding around.
    • Engine plumes now start right at each ship's nozzles.
    • NPCs no longer freeze after reaching a point or losing their target.
    • On macOS, the input language bubble now follows the text field you are typing in.
  27. 0.45.06 Ekim 2026

    • A new way of keeping the world in step around you. Everyone must update: older versions can no longer connect.
    • The Heat Pulse reaches a little farther, to half your laser range, so every NPC close enough to shoot you is caught in it.
    • Bonus boxes, resource nodes and loot crates now appear without hitches as you fly.
    • Shots at a moving target that you saw in range now land fairly, instead of being refused as out of range.
    • You can lock only ships you can see, and a lock ends when the ship leaves your view range.
    • Watching someone else's fight, their hits on a pilot you have locked now show as a percent of that pilot's health instead of exact numbers. Your own hits and the hits you take still show real numbers.
    • Pressing the steer button without flying anywhere no longer counts as being at the keyboard, so an idle pilot is still signed out.
  28. 0.44.06 Ekim 2026

    • A new way of drawing every ship in the game. Everyone must update: older versions can no longer connect.
    • Other pilots and NPCs now show where they are much sooner, so what you see is closer to what is really happening.
    • Shots, hits and explosions now play in step with the ship that fired them, at the moment they happened.
    • Your guns now fire on a steady beat set by the server.
    • After a lag spike, your ship and your shots reach other players as quickly as before, instead of staying a little behind for the rest of the session.
  29. 0.43.05 Ekim 2026

    • A new connection core under the hood. Everyone must update: older versions can no longer connect.
    • When the connection drops, the game now retries on a calm schedule and tells you when the servers are updating.
    • Other pilots now hold their aim steady on you while they fire, instead of their noses wobbling as you fly.
    • Reconnecting after a crash picks up the ship you were flying, right where it was, instead of a second copy.
    • With vSync on, the frame rate limit now locks to a steady fraction of your display's refresh rate.
  30. 0.42.34 Ekim 2026

    • Global chat names are now blue and faction chat names copper, so the two channels are easier to tell apart.
    • The game team speaks in chat with their badge and a colour for their role, so you can always tell staff from a pilot using a similar name.
    • Messages from the game operators now appear as a divider across the chat, so they are hard to miss.
    • The Founder title for alpha and beta pilots is now called Riftborn. If you hold it, you keep it.
  31. 0.42.24 Ekim 2026

    • You can run more than one copy of the game at once, one account in each. Press PLAY in the launcher again to open another.
    • A second copy never signs in as the pilot you are already flying: it opens your saved pilots so you can pick another one.
    • The launcher now stays open, minimised, after PLAY, and checks for updates on its own while it waits.
  32. 0.42.14 Ekim 2026

    • If a game master's ship hits you in a fight, you lose nothing when you go down: your ship and cargo stay whole and you launch again at full health.
    • A pilot destroyed by a game master's ship gets 500 Rift Crystal for the trouble.
    • Gifts and removals from the game team now show in your activity log, with what changed.
    • Callsigns that read as a staff label, like GM or Admin, are no longer accepted for new pilots.
  33. 0.42.04 Ekim 2026

    • Every map has new art: its own nebula, planets and asteroid fields, painted for that map.
    • Seven maps have new names, among them The Confluence, The Bowfront, The Coil and Shardsong. The galaxy map shows them all.
    • New Map Brightness slider in Settings, Video: dim the space behind your ship if you prefer a calmer view.
  34. 0.41.03 Ekim 2026

    • RiftGalaxy is now RiftArmada: a new name, a new crest and a new home at riftarmada.com.
    • Install the new RiftArmada launcher from riftarmada.com/download. The old launcher does not update to it.
    • Sign in once on the new version. Your pilot, ships and progress are all still there.
  35. 0.40.22 Ekim 2026

    • Mark one mission as your priority in the mission tracker and every kill or pickup it can use counts there first. Above level 7 a kill counts for one mission, so this is how you choose which one.
    • Without a priority, a kill goes to the mission that asks for exactly that enemy: an elite raider fills an elite raider mission before a mission for any raider.
    • The mission tracker lists your priority first, then your missions in the order you took them.
  36. 0.40.12 Ekim 2026

    • If your connection drops for a moment, on a VPN or a busy Wi-Fi, the game reconnects by itself within about ten seconds instead of freezing until you restart it.
    • A jump between maps that stalls on the way now finishes by itself.
    • If the trip home after your ship is destroyed fails, you come back as you were.
  37. 0.40.02 Ekim 2026

    • New special titles awarded by the game team: Founder, Bug Hunter, Event Champion and Community Hero, each with its own animated look on your nameplate and in chat.
    • When you are awarded a title, a banner tells you. If you were offline at the time, it shows the next time you fly.
    • Your Titles tab has a new Special group at the top for awarded titles.
  38. 0.39.01 Ekim 2026

    • Messages from the game team now arrive as a transmission across the top of your screen, and stay in every chat tab.
    • When the game team announces something to everyone, it says so: "Transmission to all pilots".
    • If the game team disconnects you, the screen now tells you so plainly instead of showing a generic error.
  39. 0.38.21 Ekim 2026

    • The game download is about 300 MB smaller, and travelling between maps uses less memory: map art and enemy ships are no longer stored several times over.
  40. 0.38.11 Ekim 2026

    • Engine plumes are the same size on every ship, so big hulls like the Firebrand no longer trail a heavy glow.
    • Every engine draws its own plume, the same count with VIP on or off.
  41. 0.38.01 Ekim 2026

    • VIP pilots fly the gold to violet engine plume on every ship, and everyone sees it change the moment VIP does.
    • Engine plumes stay smooth through turns and no longer glare at the nozzle.
  42. 0.37.01 Ekim 2026

    • VIP is included for every pilot during the beta, and the Shop says so.
    • Signing in on another device no longer signs out your saved pilots on this one.
    • The loading screen shows a different key art each time you enter the game.
    • A new engine plume behind every ship, and a gold to violet one on the Firebrand.
    • On touch screens, hull and shield show under ships as current / max numbers. Turn them off in Settings.
    • Ships and NPCs are easier to click: a click near the edge of a hull now selects it.
    • Portals are safe on every map except the X maps, and the middle three portals on X-4 now sit closer together at the bottom.
    • Tech charges and extensions now cost Rift Crystal.
    • The minimap always shows which map you are on, and panels stay where you left them after a restart.
    • The Husk hits a little softer.
  43. 0.36.030 Eylül 2026

    • Panels now open out of their icon on the left rail and fold back into it when you collapse them.
    • A squadmate calling for help stays marked for 20 seconds, or until you reach them, and a ping no longer replaces the call.
    • The Jump action has a new gate ring icon.
    • The FPS and ping readout is now one line. Turn it on in Settings with Show FPS and Ping.
    • Text no longer loses the space after a T or a Y.
    • Panel and button corners now have an even edge.
  44. 0.35.028 Eylül 2026

    • Your lasers fire faster: one volley every 0.9 seconds instead of every second, with the same damage per shot.
    • NPCs fire at a calmer pace with bigger shots, and the damage number now appears when their shot reaches you, not when it leaves their gun.
    • Bosses no longer enrage as they lose health, so a pilot fitted for a map can take its boss alone.
    • Watch for Swift NPCs: hot pink, fragile and quick to fire, and they pay two and a half times the usual reward.
    • New shop prices across ships, lasers, shields, cells and rockets. Top tier items now cost Rift Crystal.
    • Heavy, Leech, Salvo and Ultra cells are sold in batches of 100 for Rift Crystal.
    • SPG-2 and SPG-3 speed generators are on sale, and two new cargo expanders enlarge your hold.
    • Gold can now be exchanged for Rift Crystal.
    • Missions pay much more Rift Crystal.
    • Repairing a wreck now costs Rift Crystal according to your hull. NOVA repairs stay free.
    • The auction is closed for now.
  45. 0.34.028 Eylül 2026

    • Every item in the shop is now a 3D model you can turn with the mouse, in a bigger showroom. Item tabs show three per row, and prices no longer carry extra labels.
    • Items in the shop, the Hangar and the dock use new 3D icons, shown in their own colours.
    • The dock has new icons for every cell, rocket, tech charge and category. An item you have run out of shows grey with a red 0, and a tech charge whose core is not fitted is struck through and names the core to fit.
    • Stats is now Profile, with your pilot and rank emblem up front.
    • Titles show their colours and sweeps everywhere they appear, chat included.
  46. 0.33.026 Eylül 2026

    • A config now covers your ship and your drones together. Each item is used once per config, on the ship or on any drone, and can sit somewhere different in A and in B, so 16 shields fill both drone configs.
    • Each ship keeps its own drone layout: switching ships switches what your drones carry. Drone gear from earlier versions has been unequipped once, so set your drones up again.
    • The Hangar inventory sections have clear Fill and Empty buttons, on the Equipment and Drones tabs alike.
    • Laser beams draw twice per volley, so a volley reads as a burst.
  47. 0.32.026 Eylül 2026

    • Hits show the instant the server lands them. Damage numbers, health and shield bars, shield flashes and explosions no longer wait for a laser or an enemy shot to finish flying.
    • Laser beams and enemy shots keep their full look. They are now purely visual, so a slow enemy shot can still be in the air after its damage has landed.
  48. 0.31.026 Eylül 2026

    • Laser bolts look and fly the way they used to again, for you and for everyone watching. The damage number and the health bar still land together with the bolt.
    • Enemy shots are back to their full look: charge-ups, staggered barrels and slower heavy shots. Your health still drops only when the shot you see hits you.
    • Ships and enemies coming into range appear about a tenth of a second after they get there, instead of up to a second later.
  49. 0.30.026 Eylül 2026

    • Combat stays smooth on a spotty connection. One lost packet no longer holds back every hit and number behind it.
    • You see another pilot's Bulwark Field, Nanite Swarm or Plasma Siphon even when you arrive after they switched it on.
    • Names and health bars appear the moment a ship comes into view.
    • A destroyed ship explodes where it really died, not a little short of it.
    • Your own damage numbers appear the instant your shot lands.
    • Fire rates, cooldowns and ability timers stay exact however long a server has been running.
    • After a respawn, a login or a jump, the ships and enemies around you are there at once instead of popping in over a second.
    • Enemies react faster: they chase you when you break away, open fire as soon as you are in range, and fight back when you shoot them from long range.
    • Enemies no longer respawn in the middle of your screen.
    • Your rocket count no longer jumps back up while you fire, and your cargo bar always matches what the hold will accept.
    • A squadmate who dies is shown where they died, not at the centre of the map.
    • Credits, crystals and experience from missions and purchases show up at once instead of up to 15 seconds later.
  50. 0.29.026 Eylül 2026

    • Combat is realtime. Your bolts reach the target in about a tenth of a second, and the damage number, the target's health bar and the hit sound all land together with the bolt.
    • Enemy shots now reach you almost at once. Your health drops when the shot you see hits you, not half a second before it.
    • A ship you destroy explodes when your last bolt reaches it, not before.
    • Lasers fire exactly once a second, and each shot hits a third harder, so a fight lasts as long as before. Heat Pulse and Salvo deal the same damage as before.
    • Repair bots now heal your hull smoothly and continuously instead of once a second, and the green heal numbers appear as the hull rises.
    • Health and shield bars fill smoothly while they recover, and drop the moment the shot lands.
    • Your first shot after flying into range goes out at once instead of waiting up to a full second.
    • Other ships and enemies are drawn closer to where they really are after a brief connection hiccup.
    • PvP is on for every faction map except the home maps and the Concord. On your home map you are safe until you fire on an enemy pilot.
    • The Bulwark Field no longer stops your own guns. It absorbs every hit while it lasts.
    • Saved pilots: sign in again with one click, and switch between several pilots.
    • The galaxy map is a new board of map cards, and each map lists its hostiles.
    • Settings are split into six tabs, with a UI scale, a frame-rate limit and a remembered HUD layout.
    • The Hangar and the Shop show ships and drones at their real size with their real stats, and you can sell ships and spare items back to the shop.
  51. 0.28.124 Eylül 2026

    • Your laser hits now show on the big enemy ships. On eleven species, the hull hid the flash where your shot landed.
    • Your shots now draw over jump gates and most of the drifting haze in front of the map, as enemy shots already do.
  52. 0.28.024 Eylül 2026

    • Lasers are new. Every shot is a straight bolt that flies from your barrels to the target, and it stops on a shield when one is up.
    • Salvo fires every barrel at once as burning needles. Leech tears glowing hoops off the target's shield that fly home and refill yours.
    • Every enemy species fires its own kind of shot from its own guns, instead of the same red beam. Their shots stop on your shield and light it where they hit.
    • You see every shot another pilot fires, the moment it is fired, including a Salvo fired in the middle of a burst. Enemy shots appear when they are fired and stop when the enemy stops shooting.
    • During Overdrive your own guns show every shot at the faster rate.
    • Switching cells in a fight no longer skips a shot. The new cell fires about 0.15 s after you press.
    • You can no longer arm Salvo with no Salvo cells left. The log tells you, instead of the guns drawing a burst that does nothing.
    • Repair bots rebuild your hull twice as fast. The free Nanite Patch takes 150 s instead of 300 s.
    • The Sentinel turret reaches 100 u, as far as your laser, and fires at you anywhere inside that range.
    • The Mender no longer repairs other enemies. It is now called the Wrangler, and it hits three times as hard.
  53. 0.27.322 Eylül 2026

    • The Heat Pulse reaches twice as far. It damages everything inside the ring you see, and the ring is now twice the size it was.
    • The pulse looks like heat leaving your hull instead of a bomb going off. It vents white at the ship and cools to copper and deep red as it spreads, so you can tell it apart from a rocket or a ship dying next to you, and the edge stays bright all the way out so you can see exactly what it reached.
    • A destroyed ship no longer throws a grey ring. The flash, the fireball, the second blast inside it and the burning debris are all still there.
    • The Brood holds still. It has no weapon, so turning to face you was promising a shot it can never take.
    • Enemies no longer grow as you damage them. A ship changes size for its rank and nothing else.
  54. 0.27.222 Eylül 2026

    • Ships no longer stutter and snap when you fly. The server was simulating every map in the galaxy at once, including the two dozen nobody was on, and it could not keep up: it was running the world at about 35 steps a second instead of 50. It now only runs the maps people are actually in, and it is comfortably inside its budget again.
    • The connection readout at the bottom of the screen shows your real round trip in milliseconds, with how much it is swinging beside it. A steady number is a good connection; a number that jumps around is what makes other ships look jumpy, and now you can tell which one you have.
    • It says "no reply" when the server has stopped answering, instead of showing a zero that looked like a perfect connection.
  55. 0.27.122 Eylül 2026

    • Heat no longer glows on your hull while the bar fills. It was telling you something the bar already tells you, and it sat on your ship for most of a fight. Heat is now something you see when the pulse fires, not while it loads.
    • Overdrive still shows on the hull, on yours and on everyone else you can see, because it is a moment rather than a meter.
    • The connection readout at the bottom of the screen no longer sits on 0 ms. It reads under 20 ms when the round trip is faster than the game can measure, which is the truth, and the real number once it is slower than that.
  56. 0.27.022 Eylül 2026

    • Heat now shows on your ship. The glow starts at your drives and creeps forward as the bar fills, so at a glance you can tell how close you are to a pulse without looking at the bar.
    • You can see it on other pilots too. An enemy who has been firing runs hot, and an enemy who has just triggered Overdrive is wrapped in bright bands, so you can read what someone is about to do before they do it.
    • The Heat Pulse is a real blast now. It expands to exactly the distance it damages, so you can see what it reached.
    • A destroyed ship comes apart properly: a flash, a shockwave, a fireball that opens up, a second blast inside it and burning debris that drifts away. The old version was a few thin rings.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  57. 0.26.022 Eylül 2026

    • The galaxy is twelve maps bigger. Every faction home now runs eight maps deep instead of four, so there are 32 in all, and the four new ones in your colours pick up where the border used to end.
    • Your faction has a second home station, on its eighth map. You can sell there, repair there and fit there, exactly as you do at your first one, so a long run in the upper maps no longer means flying all the way back.
    • If you are killed in the upper maps you wake at that second home instead of at your starting station.
    • The Deep Rift is reached from your fifth map now, not from the border.
    • Nine new enemy species: the Husk, the Tyrant, the Hive, the Mote, the Splinter, the Monolith, the Brood, the Broodling and the Outrider. Seventeen in total, and each one fights its own way rather than being a bigger version of the last.
    • The Hive bursts into a swarm of Motes when it dies, and they are angry with whoever killed it.
    • The Outrider fires rockets in a salvo, and you can see the launchers on it before it does.
    • The Brood cannot move and cannot shoot. It keeps a screen of Broodlings alive around itself and heals itself back up if you stop shooting it, so it is a fight for more than one pilot.
    • The Brood and the Leviathan now pay out by how much damage each pilot did, instead of everything going to whoever shot first.
    • Sixteen enemy hulls are new or redrawn, so a species is recognisable by its shape at a glance rather than by its nameplate.
    • Every enemy reaches exactly as far as its own weapon, so you can tell from the distance whether something can hit you.
    • The kill screen no longer paints its two buttons outside the card.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  58. 0.25.016 Eylül 2026

    • You can see your shield. A sphere of hexagon cells wraps your ship while you are under fire, and the cells the shot landed on light up, so you can tell which side is taking it. It comes up when you are hit and fades when the shooting stops, and it shatters on the hit that spends your last point of shield.
    • While you have shield and nobody is shooting you, a single ring of cells circles your ship instead of the full sphere.
    • Tech extras now need a Tech Core fitted before you can fire them. Owning charges is no longer the whole story: the core is the licence and the charge is the round, and both still apply. Six cores license one ability each, and they live in the same extension bank as your repair bot.
    • Two Expansion Cores widen that bank. Tier I is a net two extra slots and tier II a net four, after the slot the core itself takes.
    • Every hull now has its own extension bank size: 2, 3, 4, 4, 5 and 6 across the ladder, with the Ember at 6.
    • The dock shows a tech extra as locked when its core is not fitted, so you find out in the Hangar rather than in the middle of a fight. A locked tile says so even when you have charges in stock.
    • In the Hangar, a fitted Expansion Core actually widens the bank it is sitting in. It previously read the hull number and widened nothing.
    • The "no repair bot fitted" warning is correct again for a bank holding cores. It used to ask whether the bank was empty, which stopped being the same question once cores could fill it.
    • The EMP releases its targets properly when it ends, and it now reaches NPCs as well as players.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  59. 0.24.014 Eylül 2026

    • You can click the cells on the top row of the dock again, and the numbered slots too. Both had stopped answering the mouse, leaving the number keys as the only way to fire anything.
    • The dock opens, closes and folds smoothly. Opening a category no longer jumps at the end, and the plate widens to fit the family you picked instead of keeping the last one and cutting off the final tile.
    • Dragging the dock works, and a dock you have moved stays put when you open a category. It used to slide down the screen. You can no longer park it so high that its own tray opens off the top.
    • Dragging a tile off the dock removes it, and the tile turns red while it is over empty space so you can see that coming. Releasing in the gap between two tiles now drops it into the nearest one instead of deleting it.
    • While you are dragging, every slot a tile can land in shows a dashed outline and the one under your cursor shows a solid one.
    • Tooltips no longer flicker in from where they last were, and they count down: an ability that is charging tells you how many seconds are left.
    • The cursor becomes a hand over anything in the dock you can click.
  60. 0.23.013 Eylül 2026

    • You can see your repair bot working. A line of light knits its way along your hull while the bot repairs, and the whole ship washes over once when the hull comes back to full.
    • Repair bots start 5 seconds after you stop taking damage, down from 10.
    • Each loadout keeps its own repair bot. Fitting one in the first config no longer puts it in the second as well.
    • One repair bot per ship. If you had more than one fitted, we kept the best one and left the others in your inventory.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  61. 0.22.012 Eylül 2026

    • The tech extras are now six, and they do what their names say. EMP breaks every lock on you and keeps you unlockable for 4 seconds. Fission Charge takes a fifth of the maximum shield and maximum hull of every player near you, never your squadmates, and can never finish anyone off. Nanite Swarm repairs 10,000 hull a second for 10 seconds. Plasma Siphon turns 10% of the damage your lasers deal into hull for 10 minutes. Reserve Shield refills your shield instantly, capped at your own maximum: a 50,000 pool gets 50,000 back, and a ship missing 30,000 gets 30,000. Bulwark Field makes you untouchable for 3 seconds.
    • Every one of them has a new look: lightning on the hull for the EMP, a real blast wave for the Fission Charge, a repair bubble knitting over the ship, plasma spiralling in, and a bubble that pops or holds. They keep their colour over every map.
    • Repairs show as green numbers over your ship, the way damage shows in red, once a second while a repair runs.
    • Overhull: when the Plasma Siphon has your hull full, the extra goes into a yellow second hull bar that soaks damage before your real hull. It is per ship and it is gone when you die.
    • The earlier Blast, Mender and Conduit items are gone from the shelf and from your inventory.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  62. 0.21.012 Eylül 2026

    • Four new tech extras to buy and carry: EMP breaks every lock on you for a few seconds, Blast detonates around your hull and hits everything close, Mender repairs you steadily, and Conduit pushes your own hull across to a squadmate. Buy them on the ammo shelf, then drag them onto your dock.
    • Your dock is yours now. Drag any energy cell, rocket or ability onto any of the ten slots, and the number key follows the slot. Right-click a slot to clear it.
    • Dying costs something. You can pay to repair your hull instantly instead of waiting, and a pilot killed in contested space now spills part of their cargo for whoever is there to scoop.
    • New pilots get a short set of prompts that each teach one control, at the moment it first matters.
    • A new mission pays you for verifying your email, and it is only offered if you have not.
    • You can change faction for a price: half your honor plus Rift Crystal. You keep your ships, your gear and your standing, and you are moved to your new home.
    • Standing still for ten minutes now warns you, then signs you out.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  63. 0.20.110 Eylül 2026

    • The Leviathan fires its molten orbs again. In 0.20.0 they were missing entirely, and the error they left behind repeated every time it attacked.
  64. 0.20.09 Eylül 2026

    • Enemy faction space is no longer sealed off. You can fly into another faction's maps from level 32, and the galaxy board shows the level each map actually opens at.
    • Three new enemy species: the Harrier, the Mender and the Sentinel, a turret that holds R-2. All of them shoot back.
    • The Leviathan has its own hull, painted per part, and spits molten orbs from its eye.
    • The Warlord, the Leviathan, the Raider and the Marauder stop flying backwards.
    • The Drifter has a shield now, so shield-piercing gear has something to bite on.
    • Every map has new artwork: the four Warden maps, the four Salvager maps and the first two Cult maps.
    • Your own ship always draws on top of an NPC, including the Leviathan, and a big hull no longer hides its own targeting reticle.
    • Copy across the HUD, the menus and the travel messages was rewritten to read more plainly.
    • You must update to play: this build changes how the client and the server talk, so older clients cannot connect.
  65. 0.19.07 Eylül 2026

    • Every ship, drone and station is sized on one scale across all maps, so a big hull reads as big next to a small one. The default and closest zoom levels match that scale.
    • Each NPC species has its own colour and its own finish.
  66. 0.18.97 Eylül 2026

    • Four NPC species have their own hulls instead of sharing one shape, and the five species are no longer one colour.
    • The four stations wear their faction liveries.
    • The whole game is lit by one measured rig: a darker sky, hull paint that reads as paint, and the station is finally lit. Hull textures were re-levelled to match.
    • Anti-aliasing is on. The game had been shipping with none at all.
    • The Hangar shows the skin you have equipped, on every hull you own and not only the one you fly.
    • Settings has a CONTROLS tab, and you can rebind keys.
    • Tab opens the in-game menu. The keyboard-shortcuts sheet shows your current keys and no longer misreports weapon damage.
    • Switching away from the game and back (Cmd-Tab, Alt-Tab) no longer opens the menu or leaves a key held down.
    • Closing the menu can no longer leave you unable to jump.
    • The Warden Talon glow is orange-red, and faction colours sit on the hull rather than the trim.
    • The support link on the login screen opens the help centre on this site instead of a mail client.
  67. 0.18.85 Eylül 2026

    • Camera shake is gone, everywhere.
    • An enemy that is firing at you now points its nose where its beam goes.
  68. 0.18.65 Eylül 2026

    • When a ship stops firing, its nose turns back with its beams instead of holding on the target.
  69. 0.18.55 Eylül 2026

    • How other ships face is rewritten under one rule, and an NPC nose is never out of date.
  70. 0.18.45 Eylül 2026

    • Ships bank on what they are doing, with the aim shown as a smooth offset on top.
  71. 0.18.34 Eylül 2026

    • Your own ship shows the direction it is fighting in. Server and clients shipped together for this one.
  72. 0.18.24 Eylül 2026

    • Other players see your ship facing the target you are shooting at.
    • Switching away from the game no longer turns your ship.
  73. 0.18.12 Eylül 2026

    • Smoother movement of other ships on real connections.
  74. 0.18.02 Eylül 2026

    • Other players’ ships are drawn from a rebuilt stream of positions: movement is smoother, and a shot lands on what you saw when you fired.
    • Settings, Account has a YOUR DATA section. Request a copy of your data and it is sent to your email address.
    • A mute now says when it ends and why, and tells you at login if you are muted.
    • Reporting a chat line sends that line with the report.
    • Squad invites and every squad event appear in chat as well as in the notification.
    • The chat report menu, which was invisible and stretched across the screen, has a proper menu of its own.
  75. 0.17.131 Ağustos 2026

    • Zooming out keeps up with the larger hulls again.
  76. 0.17.030 Ağustos 2026

    • Hull sizes are set by how tall they appear on screen, so the size ladder is in order, and each NPC species is the same size on every map.
    • The camera pulls back further at the default zoom.
    • Nameplates scale with the hull.
    • Drone wings are retuned, with more air on the flanks and the back group off the hull.
    • The Firebrand hull is built at its proper size.
  77. 0.16.830 Ağustos 2026

    • Nameplates are smaller and sit tighter to the hull.
    • Character creation: the footer buttons fit the card.
    • Hangar refusals show as a message, and the grid no longer jumps while it syncs.
    • Manta wing cells wear the legendary tier colour. The Skate stays steel.
  78. 0.16.730 Ağustos 2026

    • The registration tick-box links to the Terms and the Privacy Policy, so you can read them before you agree.
    • The register form is rebuilt: date of birth as three selectors, a show-password eye that works with the mouse, real dropdowns, one scrollbar.
    • Social sign-in buttons are removed.
    • Can’t get in? The login screen has a Contact support link.
    • You can no longer jump into another faction’s home territory.
    • The store hides its buy buttons while purchases are switched off.
  79. 0.16.628 Ağustos 2026

    • Nameplates are 36% larger. The callsign, rank badge and faction crest were rendering smaller than they were designed to be, which was hardest to read at the default zoom.
  80. 0.16.528 Ağustos 2026

    • You can report a player from chat: type /report, or click the name on a chat line.
    • A mute now takes effect immediately, instead of waiting until you log out.
    • Nothing in the game is gated on verifying your email any more. Chat and PvP work either way.
    • Registration asks for your date of birth and asks you to accept the Terms.
    • The loading screen credits Cindaris Studios.

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